HHybridCLRC# hot updatesFlagship product

Native C#. Dynamic possibilities.

Native C# hot updates for Unity. HybridCLR extends IL2CPP with a runtime that combines AOT and interpreted execution, taking your familiar C# workflow into runtime.

UnityC#AOT + Interpreter
DESIGNED FOR

Unity teams who want code hot updates while keeping their native C# development experience.

01 / CORE CAPABILITIES

Real-world needs.
Carefully engineered capabilities.

Full technical documentation ↗
01

Keep your native C# workflow

Use familiar languages, tools and Unity workflows to reduce the cost of cross-language development and maintenance.

02

AOT meets interpretation

Load assemblies dynamically on top of IL2CPP, allowing precompiled code and hot-update code to work together.

03

From community to production

Start with the Community Edition, then choose a commercial edition for your performance, code protection and support needs.

02 / HOW IT FITS

Fits your development workflow.

A clear technical path, from input to execution.

  1. 01C# game code
  2. 02Compile assemblies
  3. 03AOT + Interpreter
  4. 04Unity game
Conceptual product workflow. See the documentation for configuration and integration details.
03 / EDITIONS

From open-source exploration
to commercial support.

Choose the edition that fits your project.
See the official documentation for full features, compatibility and trial policies.

OPEN SOURCE

Community

Start with native C# hot updates, evaluate the solution, and integrate it into your Unity project.

Explore the source ↗
FLAGSHIP / DHE

Flagship

DHE differential hybrid execution technology for projects with higher runtime performance requirements.

Discover DHE ↗
HOT RELOAD

Hot Reload

For projects that need to unload and reload assemblies, with extended runtime management capabilities.

Explore hot reload ↗
Contact our team about trials, licensing and hourly technical support.Discuss commercial services ↗