LLubanGame configuration

Game configuration. Beautifully organized.

Connect game design data with game code. Bring schemas, validation and generation into one workflow, so your team can focus on the content that matters.

Data validationCode generationMultiple languages
Configuration workflow / Structure example
configs/
├── defines/          # Types and schemas
├── datas/            # Game design data
└── gen.bat           # Generation entry

output/
├── code/             # Typed access code
└── data/             # Runtime game data
DESIGNED FOR

Game teams who need consistent configuration, fewer data errors, and support for clients and servers written in different languages.

01 / CORE CAPABILITIES

Real-world needs.
Carefully engineered capabilities.

Full technical documentation ↗
01

Designers and developers, connected

Use configuration as a shared language, connecting data editing and code access in a clear, maintainable workflow.

02

Catch errors during generation

Type definitions and data validation surface errors earlier, reducing time spent debugging at runtime.

03

Multiple languages and engines

Generate code for C#, C++, Java, Lua, TypeScript and more to fit your project’s technology stack.

02 / HOW IT FITS

Fits your development workflow.

A clear technical path, from input to execution.

  1. 01Excel / Data sources
  2. 02Type definitions
  3. 03Validate & generate
  4. 04Code + Data
Conceptual product workflow. See the documentation for configuration and integration details.