Designers and developers, connected
Use configuration as a shared language, connecting data editing and code access in a clear, maintainable workflow.
Connect game design data with game code. Bring schemas, validation and generation into one workflow, so your team can focus on the content that matters.
configs/
├── defines/ # Types and schemas
├── datas/ # Game design data
└── gen.bat # Generation entry
output/
├── code/ # Typed access code
└── data/ # Runtime game dataGame teams who need consistent configuration, fewer data errors, and support for clients and servers written in different languages.
Use configuration as a shared language, connecting data editing and code access in a clear, maintainable workflow.
Type definitions and data validation surface errors earlier, reducing time spent debugging at runtime.
Generate code for C#, C++, Java, Lua, TypeScript and more to fit your project’s technology stack.
A clear technical path, from input to execution.
Understand it. Validate it. Build it into your project.